![]() ![]() I am sure that there are people out there (completionists especially) who will love this game as it is, but I cannot help but feel that a bit more inventiveness and a less cliché story would have made it much better. My main issue is that once gameplay has been established in the first and second sections it is pretty much repeated for the remainder of the game. Most of The Pathless plays to its mechanical strengths, free-form exploration, satisfying movement, and methodical puzzle-solving. ![]() The movement mechanic is different but may not be to everyone’s taste and could even be off-putting for some. There are only a handful of those moments in the game, though. The Pathless has a nice visual design and cleverly designed puzzles to solve.
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